Upon arrival, players are free to explore the whole island during the initial season of spring. When the game begins, players are situated away from the island and must move across an ocean of water to reach it. The soundtrack includes additional sounds and notes when the player nears objects or animals. The soundtrack changes depending on the player's movements and location it may fall silent when the player is at the top of a hill and sonically dense as they travel down it. Possible interactions are limited-for example, animals may run away when players come too close.
Proteus video game how to#
The focus of the game is on exploration rather than interaction, as there is no narrative and the player is given no instructions on how to proceed. The island is drawn in a pixel art style and contains hills, trees, structures, and animals such as frogs and rabbits, though the layout is different each time the game is played. In Proteus, players explore an island from a first-person perspective. However, certain reviewers disliked the game's brevity and limited replayability. Its original and PlayStation releases were well received by critics, who praised the use of audio. Proteus won the prize for Best Audio at the 2011 Indiecade awards, and it was a finalist for the 2012 Independent Games Festival's Nuovo Award. The PlayStation 3 and Vita versions of Proteus were developed by Curve Studios, whose team added extra features to the Vita edition at Sony's behest. Key first conceived Proteus as an open-ended role-playing game akin to The Elder Scrolls IV: Oblivion but, because of the work required for such a project, the team redesigned it to be "nontraditional and nonviolent". The game began development in 2008 under game designer Ed Key, joined by audio designer and composer David Kanaga in 2010. The world's flora and fauna emit unique musical signatures, combinations of which cause dynamic shifts in audio, based on the player's surroundings. It allows the player to freely explore a procedurally-generated environment, without predetermined goals. Proteus is a 2013 exploration video game created and designed by Ed Key and David Kanaga for Microsoft Windows, OS X, Linux, PlayStation 3 and PlayStation Vita.